Paradox Interactive has released Cities: Skylines II for PC. The game is available now via Steam, Microsoft Store, and Game Pass. The company previously warned of performance issues and in the ama, Colossal Order also explains the upcoming performance fixes.
In the Reddit-ama The developer explains the promised performance fixes that will be released after the release of Cities: Skylines II. currently The developer works Including solving the problem of image slowdown caused by a synchronization problem within the simulation. According to the company’s CTO, this issue depends on the system’s CPU and the way the city is built in the game.
Furthermore, the developer says that it is working to reduce the number Heads Which must be processed for each frame and to optimize the visual effects of depth of field, global illumination, and volume. According to the CTO, turning these effects off should ensure a better frame rate. Upcoming patches aim to improve PC performance using standard settings, including the mentioned effects.
The Colossal Order CEO also says that Cities: Skylines II was made with a frame rate of 30fps as a guideline. “The performance target is 30 FPS because, unlike shooters, for example, in city building games, it doesn’t benefit much to play at a higher FPS; a larger city mainly takes a toll on the CPU. That’s why The simulation in the game is intended for 30 frames per second. According to him, it doesn’t hurt to run the game, for example, at 60 frames per second to get a better visual effect.
Cities: Skylines II is available now for Windows PC across the platforms listed. In the lead-up to the game’s PC release, Paradox and Colossal Order have already announced that they expect performance issues to occur on certain systems. The game was originally scheduled to be released simultaneously for PlayStation 5 and Xbox Series consoles, but the console release was pushed back a month ago to spring 2024.
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