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Power Drift was a disgusting drifting game

Power Drift was a disgusting drifting game

Sega owes much of his fame to legendary Sega designer Yu Suzuki Transgression And Daytona USABut between the two he made the less famous Power drift. He used what was then known as “ultra scale”-technology; Power drift Its soaring, rollercoaster-like circuits were constructed entirely of two-dimensional parts, but they dropped them at your eyeballs so quickly that it seemed as if the entire structure was three-dimensional.

On the first main screen, you not only have to select the circuit of your choice, but also choose one of the twelve available drivers, who will then be immediately escorted to his car – a service that, while we’re on the subject, is particularly welcome after a heavy lunch. To some extent.

Power drift Makes you dizzy

Once you get going, the car turns out to be every bit as slippery on the road as the game’s title suggests, and the screen is tilted in a terrifying way to further emphasize each drift. This is all well and good, until you slide off a tall bridge and the camera behind you gets stuck in a disgusting way.

If you manage to keep your kart on the road and complete the first five rounds as a winner, you’ll unlock a bonus game where you can either Super clingy He was allowed to fly, or, how wonderful, out of the fighter plane burning can fly. And believe us, once you’ve flown over a few karts in an F-14 Tomcat, bickering about foul play with Formula 1’s budget cap seems like a very small beer.

If you’re lucky enough to be in an arcade that has the deluxe version of the game, you can climb into the real cockpit and the seat will throw you in all directions on the undulating and winding tracks. There may not have been an official “hard” mode for this game, but we quickly found one: try playing it after eating a hot dog “with all the trimmings” and a pint bottle of Fanta.

Power drift In a simulator