Make sure your copy of Ratchet and Clank: Rift Apart Fully updated when it arrives next week, the Day 1 patch will include an additional mode that will allow you to play the game at 60fps with Ray-Tracing enabled. In a very similar vein to what Insomniac did with the PlayStation 5 launch title Marvel’s Spider-Man: Miles MoralesYou can lower the resolution a bit to get those super glossy reflections while keeping the frame rate constant at 60.
The first update will also be patched in a custom performance mode, which will boost 60fps even more, but you won’t get access to Ray-Tracing of course. The developer posted a short trailer of what Ratchet & Clank: Rift Apart with Ray-Tracing enabled at the legendary frame rate looks like, which you can check out below.
While responding to fans on Twitter, Insomniac said it achieves all of this using a “dynamic base resolution that then goes through a 4K image buffering process.” As mentioned, the team already did this once with Marvel’s Spider-Man: Miles Morales, but the feature was added after launch. We quickly put the situation to the test At the time, although the resolution was a little lower, we thought it was a worthwhile trade-off. Marvel’s Spider-Man: Remastered After that, the situation was also addressed.
What mode do you choose when playing Ratchet & Clank: Rift Apart? Quality mode, performance mode, or 60fps with ray tracing? Make your choice in the comments below.

Ernest Hemingway is a contributor at Thecherawchronicle.com, covering a wide range of topics including news, politics, business, technology, sports, entertainment, and lifestyle. He focuses on delivering clear, balanced reporting and useful information that helps readers stay informed about current events and issues that matter to their communities. His work emphasizes accuracy, relevance, and accessibility, bringing readers timely stories and practical insights in a straightforward and engaging way.


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