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Final Fantasy XIV: Endwalker function changes explained in detail

Final Fantasy XIV: Endwalker function changes explained in detail

Much will change in the world of Final Fantasy XIV, as we are used to the new expansion. We’re also getting a huge livestream of every release, and the new post from Producer Live Part 66 contains a huge list of changes to MMORPG functionality, which will take effect when Endwalker expands later this year.

There’s a lot to discuss here, so be sure to check out the job procedure trailer above if you’re interested. Bee Hardcore player They partially wrote the laundry list, so you can go there too. Below is a small set of changes to the role distribution (tank/dps/processor) in FFXIV:

  • tanks:
  • Using Defensive Reinforcements at the best times provides even greater benefits
  • Mods will ensure combos are not broken by long range attacks (tomahawk away)
  • Equivalence between physical and magical attributes of weapons at the same level iLevel
  • Melee DPS:
  • Feint will now reduce magical damage (but will be less powerful than physical damage)
  • Mods will ensure combos are not broken by long range attacks (Enpi away)
  • Equivalence between physical and magical attributes of weapons at the same level iLevel
  • DPS physical range:
  • Equivalence between physical and magical attributes of weapons at the same level iLevel
  • Therapists:
  • New actions that apply one-objective optimizations will be added to each processor
  • The time cast for offensive spells will be reduced
  • The limit breaking effect area will be expanded to 50 meters